11/2/2022 0 Comments Space lich omega 2 cabin codeAssassin's Creed IV: Black Flag: Impressively, the ocean map of the Caribbean is only roughly a tenth of the actual size of the real thing, which is understandable since ocean graphics use less memory than land.Taken to ridiculous heights in Star Fox Adventures, where the setting is supposed to be an entire planet.Also, Gun, in which one can travel on horseback from Kansas to Montana in ten minutes of real time and approximately a day of game time.The Legend of Zelda: Breath of the Wild was heavily advertised as having the largest, most expansive Zelda world yet, but it still only takes about an hour of real-life time to go from one corner to the other despite loading screens describing this Hyrule as a "continent." The lack of large settlements is somewhat justified, however, by the story taking place After the End, in which the Guardians obliterated the capital and several other towns in Central Hyrule while the smaller and/or further away villages were spared.It can take multiple in-game days to walk to a seemingly nearby town, implying that they are really many miles apart. In The Legend of Zelda: Ocarina of Time and a few others, time (in terms of the day/night cycle) stands still in towns and dungeons, but passes very rapidly in the spaces between them.Rather tellingly, the world of The Legend of Zelda: Phantom Hourglass, while using the same "boat on the water" mechanic, is much more densely packed. Also this was part of what made the sailing so tedious in The Legend of Zelda: The Wind Waker.Hyrule's size fluctuates wildly over the course of the The Legend of Zelda games but it never seems big enough to be the powerful kingdom it claims to be (except possibly in Zelda II: The Adventure of Link, and that one still used Overworld Not to Scale). Apart from the real-world landmarks you can find, from Lake Powell to Old Faithful, certain collectible datapoints make this explicit, referring to places that in-game are a minutes jog apart as being a days journey from one another. The actual map is about four or five miles square, with an overall scale of a little over 100:1, and the great city of Meridian consists of a couple dozen buildings. The playable area of Horizon Zero Dawn takes in an area that covers most of Utah and western Colorado the Frozen Wilds DLC added parts of Wyoming.Heck, walking from one major city to another would take days if not weeks. Remember that it was the nineteenth century before 80 days became a plausible amount of time in which to circumnavigate the globe walking from one side of the world map to the other would take years in a realistic scale. Using real-world travel times in a game tends to quickly become tedious, especially if the player is walking and especially if your world takes place with lower levels of technology where cars/planes/teleporters don't exist yet.For a large game, 500 yards is the equivalent of 500 miles.Īn Acceptable Break from Reality for several reasons: Ten yards is turned into ten feet, and ten feet is turned into five feet.The amount of space taken by settlements is also larger than in real life. Fields are so often so tiny that they wouldn't feed even a single person. Forests and deserts aren't more than a few square kilometers large.Even the largest cities aren't larger than a village in real life. Settlements themselves are very small ( but contain all necessary features).The distance between settlements is very small, allowing one to walk from one village to another in a matter of minutes.
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